Tuesday, April 30, 2013

Landmark for SF Coffee tourism

Using sketchUp to create a kiosk type vending machine for coffee tourism of SF. This landmark will be something like muni's/bart fare machines. The primary function of this coffee landmark will be to print out or email the poster I am designing(As well as viewing it right off a screen). 
You will also be able to take a video tour by way of google earth. 
The landmark will be placed primarily in tourism hotspots, such as downtown in Union Square, the Ferry Building, and Fisherman's Warf/Pier 39.

I'm leaning toward a coffee cup shaped landmark, it's a bit more fitting and fun. 
As part of my idea of the tourism and shops being listed, I'm creating an imagined association between them all. So each of the shops will have put in them a mini version of the flat kiosk. The coffee shop will be partnering and connecting together in order build a greater community between locals who enjoy the coffee offered in SF, as well as emit a friendly vibe for people visiting the city.



Tuesday, April 23, 2013

SF COFFFE SHOP Poster progress

What I'm working from right now for a tourism poster for coffee shops in SF.

Ideas, Changes & Alterations -
turn map in b/w
add chart under map, of shops and traits of shops (wifi, bike racks, large seating, cafe/baked food)
Change shop location marks(no shop name, change red dot to coffee cup illustration icon)
Make map larger & move more to center





Thursday, March 21, 2013

Art/Mapping

Duo Label Antivj - Installation by Joanie Lemercier

EYJAFJALLAJĂ–KULL from ANTIVJ is a visual label on Vimeo.

Debug - Art made by Insects

Debug - Art made by insects from Edhv on Vimeo.

Wind Map "An invisible, ancient source of energy surrounds us—energy that powered the first explorations of the world, and that may be a key to the future. This map shows you the delicate tracery of wind flowing over the US. "

Tuesday, March 5, 2013

Virtual Intervention

In designing a virtual intervention of our location we strived to look at this public space in many different ways. By using several tools from online mapping sources, mobile applications, video, and photos, we attempted to completely immerse the viewer in the virtual space in an attempt to mimic physical reality. On Thursdays this public space turns into a farmers market that students and the neighbors enjoy. Our gallery of collected media can be used to visually explore this space and experience the sights and sounds completely online.


Our Location: SFSU Campus, Between Fine Arts and Humanities Building
37°43'19.70"N
122°28'49.60"W




















We placed a QR code at the location with a label asking those that passed by to kindly scan the matrix barcode. When they scanned the code, they were brought to this page and below is the response we received from those that participated.

- "Humanities building at sfsu" 
February 28, 2013 at 10:01 PM

- "Thursday February 28th, 2013. 11:49 it’s foggy here on campus, the lights glow with an orange tint as I walk past this sign. It’s cold. An eerie fog blankets the humanities building and motor bike drives by... I’m glad I don’t have class tomorrow."
February 28, 2013 at 11:52 PM

- "Cold and gloomy"
February 28, 2013 at 1:32 PM



Tuesday, February 19, 2013

Chance Operation; Bouncy Balls paint Box

For our chance operation system we wanted to make a system that would produce a visual piece of work using paint as the primary medium.

What we began developing was a constructed cube that we would drop in bouncy balls that were dipped in paint and then shake the cube and see what would result.


Materials:
1. Six 3"x3" white foam board pieces
2. Two small bouncy balls
3. red paint & black paint
4. tape
5. Dice





Procedure:
1. Assemble a cube with foam board, and cut a small flap on the top side to drop in the bouncy balls. Tape together the sides to make the cube.
2. On the top left corners of each side write a number 1-6, with a directional arrow 'up', which would designate in what order and direction to lay down the sides when done.
3. Roll a pair of dice to get a random number of minutes for how long to shake balls in the cube.
We landed on 4, so would shook the cube 4 minutes.

4. Dip each ball half way in paint, one in black paint, and the other in red paint.




5. Drop the balls in the cube through the flap on the top and shake the cube (we shook ours 4 minutes).



6. Take apart the cube, lay sides in order and direction according to labels on top left corner.

See the result.


Take a closer look;

Front side of cube / 1

Right side of cube / 2

Back side of cube / 3

Left side of cube / 4

Bottom side of cube / 5

Top side of cube with flap / 6

Thursday, February 14, 2013

'As We May Think' - Vannevar Bush, thoughts & predictions


TBC


3 predictions of future technologies and tools to be used within the next 60 years include;

~ Hologram - live time/pre-recorded, use also in digital visuals (image recording)

~ Fluorescent plants ( more genetically modified) - use as light source at nigh ( or day), change in environmental importance - use resources without exploiting. 
Organic fluorescent processes used to replace electricity (household items). 


Ideas for Chance Operations - With Paint

1. Fan paint;

Hang blank drawing paper on a wall,
Set strings across(3), in front of the paper, Each string has 5 small pieces of paper on then (clothespins),
Each small paper has a dab of paint (red),

Set fan in front of stings, roll dice to determine how long to keep the fan on. (add for minutes)

Result - color image.

2. Dice paint;

Get a number of dice, dip in paint (red), roll dice on blank drawing paper

Result - color image.

3. Blind folded hand paint;

Black paper hung on wall, 4 buckets with paint inside - rubber lid (cross cut, can stick hand through but can't see what color)
First partner is blind folded

Cont.

4. Dice in the Box...

Tuesday, February 5, 2013

speed brain dump - class exercise

ideas/thoughts -

2.5.13;
natural textures, visually similar. physically different

organic colors, visually similar. physically different

motion sensor to trigger real experience

looping visuals

contrasting visuals & sounds

ambiguous visuals

multifunctional house items, ID

Thursday, January 31, 2013

Electric Skin

Electric skin is a wearable, responsive garment which turns the intimate breath of the wearer into pulses of light.

"The inhalation and exhalation of the wearer activates a breath sensor that dims and brightens the printed LED of the garment. The wearer is engaged in an altered state of perception, bathed in the electric aqua light."

I'm attracted to the unusual look and aesthetic of Electric skin, and especially the light pulses in a dark room. It feels as if the garment itself is alive and breathing. I can see the cross between subject and object with Electric Skin, the garment itself cannot pulse, and the wearing cannot have the experience without putting on the garment.







Electric Skin on Suzi Webster's site.

Moon Ride

In Moon Ride participants are invited to hook their own bikes up to bike trainers previously transformed into generators. Every step of their pedals generates electricity, illuminating a balloon light hovering in the night sky. The cyclists’ efforts determine the brightness of the balloon.



I think the voluntary component from the participants in the aim to light up the balloon is huge in Moon Ride, and with the participants there would not be much to see and experience.


I also like the goal itself, to light a specific balloon using human power, although they already have their standard street and home lights. The bigger picture is definitely the participation in creating light.
I enjoy how much fun this looks and how great of a time the participants seemed to have.

Moon Ride is more of a commentary participant involved installation, and people respond well to collaborative effort again like this.

A link to Moon Ride's page on Assocreation

Sensor Sonic Sights

Sensor Sonic Sights, a trio group, create a unique sound/image ambiance and environment using sensor gestures that capture their movement to translate for digital data.



S.S.S uses 3 main tools for their performances,
- Ultrasound sensors which measure distance between the performer’s hands and their machine, allowing them to form 3D imagery, navigate in color, scale, texture…
The Theremin, a historical electronic instrument invented in 1919, an oscillator which responds to perturbations of electrostatic fields based on the distance of the hands and body to the instrument…
The BioMuse places gel electrodes on the performer’s forearms, analyzing EMG biosignals. Muscle tension through concentrated movement allows the musician to sculpt sound synthesis.

Collectively, each member contributes to the resulting sounds and images by their individual actions.

I appreciate the collaborative efforts for creating an experience that will be different every time.

I especially enjoy the audio produced by S.S.S that isn't heard so often. (It reminds me of snippets from Donnie Darko).

I believe the tools and techniques can go beyond what S.S.S does, for other audio producing and teaching tools, and creative inventing for images.

A video of S.S.S performing and a link to their site.